AI Insights · Timothy · July 2021
Top 5 Match 3 Games on Android in Italy: Q2 2021 Performance
Discover the performance trends of the top 5 Match 3 games on the Android platform in Italy during the second quarter of 2021, including weekly downloads, revenue, and active users.
In Q2 2021, the top 5 Match 3 games on the Android platform in Italy showed varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into the dynamics of these popular games.
Bubble Shooter - Home Design saw a significant increase in weekly downloads, peaking at approximately 24.6K in early May before gradually declining to around 2.8K by the end of June. The weekly active users for this game followed a similar pattern, rising to a high of 33.9K in mid-May and then decreasing to about 9.8K by late June.
Bubble Shooter maintained a relatively stable performance throughout the quarter. Weekly downloads ranged from around 5.1K to 11.7K, while weekly revenue hovered between $506 and $801. The game consistently engaged a large user base, with weekly active users fluctuating between approximately 100.8K and 126.5K.
Bubble Shooter - Classic Pop experienced a steady number of weekly downloads, averaging around 5K to 7.8K. The game's weekly revenue remained relatively stable, with figures ranging from $402 to $879. Weekly active users for this game were consistently high, ranging from 91.5K to 99.7K throughout the quarter.
Farm Bubbles - Bubble Shooter had a varied performance, with weekly downloads peaking at 6.3K in early April before declining to around 898 by the end of June. Weekly revenue showed a gradual increase, reaching $93 in the last week of June. The weekly active users mirrored the download trend, peaking at 6.9K in mid-April and then decreasing to about 2.3K by late June.
Finally, Puzzle Combat: Match-3 RPG showed strong revenue performance, peaking at approximately $12.4K in the last week of June. However, weekly downloads saw a decline from 11.7K in early April to around 1.5K by the end of June. The game maintained a stable number of weekly active users, fluctuating between 13.9K and 27K.
For more detailed insights and data, visit Sensor Tower.